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1. Secure Containers: New Sizes Wanted! - in Player Features and Ideas Discussion [original thread]
Originally by: PtolemaiosPlato Solomon Edited by: PtolemaiosPlato Solomon on 31/01/2007 14:17:33 Your answers or suggestions are welcome. Good ideas, but the storage amounts need to be in line with the current cans. Currently: 3,...
- by Shichiro Motokana - at 2007.01.31 23:14:00
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2. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Not a bad idea. A higher-signature shuttle. Give it enough cargo room to hold a BS mod or two, so you could use it to pick up purchases. Let it have a greater velocity than the shuttle, but less agility, and jack it's warp speed up to Interceptor ...
- by Shichiro Motokana - at 2007.01.31 01:12:00
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3. Reverse Learning - in Player Features and Ideas Discussion [original thread]
Originally by: Gorek Loc I don't get it ? I never unlearnt mathematics, even though I never use it... I forgot most of it, but I never actively unlearnt it... I don't think it should be an option in-game either. You also never learn...
- by Shichiro Motokana - at 2007.01.26 00:51:00
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4. Reverse Learning - in Player Features and Ideas Discussion [original thread]
Originally by: Tarminic The problem with 'un-learning' or transferring SP is that it would be easily exploitable unless a relatively small portion of SP is recovered. Example: I have a character with a perception of 15, willpower of 13, an...
- by Shichiro Motokana - at 2007.01.25 23:29:00
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5. warp scramble definate identification - in Player Features and Ideas Discussion [original thread]
I like it. Put a "Warp Core Strength" indicator showing the number of warp core points you have. So if you have a stab on, it would say 1, else it would say 0. Then if two people both put a point on you from 20km, it drops to -2. You know when you...
- by Shichiro Motokana - at 2007.01.25 02:50:00
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6. Reverse Learning - in Player Features and Ideas Discussion [original thread]
Not bad. How about requiring that something be learning while another skill is delearning, and then the recovered SP are added directly on top of the regular SP generation for the skill that's learning. Also, I think that it shouldn't be possible...
- by Shichiro Motokana - at 2007.01.25 02:43:00
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7. Tired of Ore Thiefs - in Player Features and Ideas Discussion [original thread]
Originally by: Gorstag Originally by: Mira deVorsha Not to mention you could just use a secure can. Hate to say it.. but secure cans are a joke. They need to make a MUCH large secure can around the 9-12k range and make them muc...
- by Shichiro Motokana - at 2007.01.25 02:35:00
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8. Tired of Ore Thiefs - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader And it doesn't just flag them to you. You're whole corp enjoys open season on the thief, so you can set up some clever gank situations around cans or wrecks. Just having a mate in a tackler afk next to you...
- by Shichiro Motokana - at 2007.01.25 02:31:00
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9. Tired of Ore Thiefs - in Player Features and Ideas Discussion [original thread]
Originally by: KEYSTYLES I understand that its part of the game and i dont mind that people can take my ore after ive mined it. Its the fact that there are no repercussions and no way for the victim to retaliate if its done in secure space...
- by Shichiro Motokana - at 2007.01.25 02:30:00
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10. Small Freighters - in Player Features and Ideas Discussion [original thread]
Originally by: Gnord Edited by: Gnord on 24/01/2007 10:06:08 Cargo capacity to 1/4 of current freighters. Give them all 0/2/2 slots, with 2 rig slots. Requirement of Industrial 4/Adv Spchip cmd 1 or 3, and maybe some navigation require...
- by Shichiro Motokana - at 2007.01.24 20:21:00
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11. The Drone faction Dominix - in Player Features and Ideas Discussion [original thread]
People love to post ridiculously overpowered dream designs - and it seems like the Domi is a popular target. Why is that? Because it's the oldest design and you think it needs a giant superbuff? How about before we look for ships like this, we ac...
- by Shichiro Motokana - at 2007.01.24 19:49:00
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12. Loyalty Points gained for the Corp NOT the Agent - in Player Features and Ideas Discussion [original thread]
I'll second that.
- by Shichiro Motokana - at 2007.01.24 19:31:00
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